All players please read the Main Event Rules before proceeding!!!!!

Main Event: Hammers Fall

The Kuritan counterattack was inevitable. When the Second Sword of Light dropped onto Kessel, the Steel Dragon's claws tore into the Lyran defenders time and time again. Now the Eleventh Lyran Regulars have to hold for just one more day....

Situational Overview

Western Heights, Gershtad Continent
Kessel, Lyran Commonwealth Occupied Territory
10 August, 3039

The Second Donegal Guards and the Fourth Skye Rangers have struck back at the attacking Kuritan forces on Kessel, trapping the Fifth Sun Zhang Cadre. But this has left the Eleventh Lyran Regulars (The Hammers) alone to face the advance of the Second Sword of Light on the spaceport complex on the continent of Gerhstad. General Caesar Steiner has asked Colonel Vincent Tambor and his green troops to hold the line against the elite of the Combine military for twenty-four hours, after which Donegal troops will be able to assist them. It would be twenty-four hours of hell for the Hammers.

8-12 Player Slots Available


Setup

Players will roll as if for initiative; highest roll gets to choose which side they will play (Lyran or Kuritan) and will randomly select a force from the predesignated forces for that side. Once all forces for one side have been chosen, all remaining players will choose the from forces remaining on the other side.

Each Player will be operating 2-3 units, with each player's force being similar in Battle Value.


Special Rules

Movement dice and fire declaration chits will be used.

Initative: Initiative will be handled using a modified "playing card" system. Each player will be assigned a playing card. These cards will be shuffled each turn and flipped face up one at a time. The player represented by that card must move all their controlled units at that time.

Fire Declaration: Fire declaration will be in the reverse order of card initiative, i.e. the person who moved last declares fire first, by placing a fire declaration chit adjacent to the unit they are firing at. Any subsequent units targeting that unit will put their firing chits on top of that firing chit. Firing will be resolved in the order the chits are stacked.

Artillery: The Kuritan side will have limited artillery support. The errated artillery rules from Tactical Operations™ will be used.

This game will be a "you kill it, you keep it" game. The player who does the damage that reaches the kill conditions established in Total Warfare™ will be given the unit they have killed as their prize. If a unit is destroyed by something other than opposing player action (i.e. destruction by artillery fire, falling damage kills a pilot or triggers an ammunition explosion), that destroyed unit will be awarded to the opposing side to be given as a prize at the end of the game to one of its players by mutual decision of his teammates.


When and Where?

Come and Join Us!

Saturday, November 7th, 2009
8:00AM until 11:00PM

Fairview Room
Plano Convention Center
2000 East Spring Creek Parkway
Plano, TX

Plano Convention Center Information